![]() ![]() Even more interestingly, I’m currently working hard on getting a dedicated non-Unity based tool for creating game content. I’ve done a lot of work under the hood in terms of how maps are made – allowing for a lot more complex maps to be made. I’ve implemented basic stealth, jumping from ledges, improved combat auto-resolving, added more features to the auto map (though it’s still an unfinished feature) and added a bunch of quality-of-life improvements and bug-fixes. The game has gained a ton of new features. So with that being said, it’s time to dig in! New Features ![]() I apologize for this but believe me when I say this is not because I’ve been lazy! Quite the contrary, the development currently has a lot of momentum and the game is evolving at a pace where it’s hard to even sit down and take a snapshot of it!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |